#ifndef _renderPassFont #define _renderPassFont // Macros #include "stdlib.h" extern char * __ClassNames[]; // Includes #include "../mesh.h" #include "../program.h" #include "../fontRenderer.h" #include "int.h" #include "../shader.h" #include "../vector2.h" #include "../event.h" #include "renderPass.h" typedef struct font{ struct program * program; struct mesh * mesh; fontRenderer * font; sampler2D * samplerArray; } font; char * font_textFromNumber( font * this, int i ); void font_prepare( font * this ); void font_render( font * this ); font font_new( ); font * font_newPointer( ); #endif typedef struct font font;