#ifndef _renderPass #define _renderPass // Macros #include "stdlib.h" extern char * __ClassNames[]; // Includes #include "mesh.h" #include "shader.h" typedef struct renderPass{ bool enabled; struct shader * shader; struct mesh * mesh; } renderPass; void renderPass_prepare( renderPass * this ); void renderPass_render( renderPass * this ); renderPass renderPass_new( ); renderPass * renderPass_newPointer( ); #endif typedef struct renderPass renderPass;