/* * This file is automaticaly generated, Please dont edit this file! */ #include void renderPass_prepare( renderPass * this ) { } void renderPass_render( renderPass * this ) { } renderPass renderPass_new() { renderPass instance; instance.enabled = true; return instance; } renderPass * renderPass_newPointer() { struct renderPass * pointer = malloc( sizeof ( struct renderPass ) ); pointer->enabled = true; return pointer; }