#ifndef _quadMesh #define _quadMesh // Macros #include "stdlib.h" extern char * __ClassNames[]; // Includes #include "vector.h" #include "vector3.h" #include "vector2.h" typedef struct quadMesh{ vector2 position; vector2 size; vector3 color; float zIndex; float opacity; int textureIndex; int features; int elementIndex; } quadMesh; quadMesh quadMesh_new( ); quadMesh * quadMesh_newPointer( ); #endif typedef struct quadMesh quadMesh;