/* * This file is automaticaly generated, Please dont edit this file! */ #include event event_new() { event instance; instance.mouse = mouse_newPointer(); instance.screen = screen_newPointer(); instance.keyboard = keyboard_newPointer(); return instance; } event * event_newPointer() { struct event * pointer = malloc( sizeof ( struct event ) ); pointer->mouse = mouse_newPointer(); pointer->screen = screen_newPointer(); pointer->keyboard = keyboard_newPointer(); return pointer; } keyboard keyboard_new() { keyboard instance; return instance; } keyboard * keyboard_newPointer() { struct keyboard * pointer = malloc( sizeof ( struct keyboard ) ); return pointer; } screen screen_new() { screen instance; return instance; } screen * screen_newPointer() { struct screen * pointer = malloc( sizeof ( struct screen ) ); return pointer; } mouse mouse_new() { mouse instance; instance.eventTypes = vector_char_pointer_newPointer(); return instance; } mouse * mouse_newPointer() { struct mouse * pointer = malloc( sizeof ( struct mouse ) ); pointer->eventTypes = vector_char_pointer_newPointer(); return pointer; }