#ifndef _element #define _element // Macros #include "stdlib.h" extern char * __ClassNames[]; // Includes #include #include #include #include "classConfiguration.h" #include "char.h" #include "vector.h" #include "vector4.h" #include "vector3.h" #include "vector2.h" typedef struct element{ int index; vector3 position; vector2 size; vector3 backgroundColor; vector3 originalPosition; vector2 originalSize; vector3 originalBackgroundColor; float opacity; char * backgroundImagePath; bool useBackgroundImage; int features; vector_char_pointer * featureNames; int textureIndex; void * background; } element; void element_constructor( element * this ); vector4 element_colorConverter( element * this, char * hexValue ); void element_setOriginal( element * this ); void element_setter_size( element * this, vector2 a ); void element_setter_position( element * this, vector3 a ); bool element_featureIsEnabled( element * this, int featureValue ); int element_getFeatureValueByFeatureName( element * this, char * featureName ); int element_updateFeature( element * this ); void element_setter_background( element * this, int count, int datatypes[], ... ); void element_click( element * this ); void element_mousedown( element * this ); void element_mouseup( element * this ); void element_mouseover( element * this ); void element_mouseleave( element * this ); element element_new( ); element * element_newPointer( ); #endif typedef struct element element;