#version 460 //shared float shareData[1024]; // Shared between all threads in work group. layout ( local_size_x = 10, local_size_y = 10, local_size_z = 1 ) in; layout( std430, binding = 2 ) buffer outputBlock2 { vec2 array_d[ 100 ]; }; layout( std430, binding = 1 ) buffer outputBlock { vec2 array_c[ 100 ]; }; void main() { uint index = gl_LocalInvocationIndex; array_d[ index ] = array_c[ index ]; }