#ifndef _vector #define _vector // Macros #include "stdlib.h" extern char * __ClassNames[]; // Includes #include "../int.h" #include "../vector2.h" #include "quadMesh.h" #include "element.h" typedef struct vector_char_pointer{ int capacity; int total; char * * items; } vector_char_pointer; int vector_char_pointer_length( vector_char_pointer * this ); char * vector_char_pointer_get( vector_char_pointer * this, int index ); void vector_char_pointer_set( vector_char_pointer * this, int index, char * item ); void vector_char_pointer_resize( vector_char_pointer * this, int capacity ); void vector_char_pointer_add( vector_char_pointer * this, char * item ); void vector_char_pointer_delete( vector_char_pointer * this, int index ); int vector_char_pointer_array_push( vector_char_pointer * this, char * item ); void vector_char_pointer_unshift( vector_char_pointer * this, char * item ); typedef struct vector_quadMesh{ int capacity; int total; quadMesh * items; } vector_quadMesh; int vector_quadMesh_length( vector_quadMesh * this ); quadMesh vector_quadMesh_get( vector_quadMesh * this, int index ); void vector_quadMesh_set( vector_quadMesh * this, int index, quadMesh item ); void vector_quadMesh_resize( vector_quadMesh * this, int capacity ); void vector_quadMesh_add( vector_quadMesh * this, quadMesh item ); void vector_quadMesh_delete( vector_quadMesh * this, int index ); int vector_quadMesh_array_push( vector_quadMesh * this, quadMesh item ); void vector_quadMesh_unshift( vector_quadMesh * this, quadMesh item ); typedef struct vector_element{ int capacity; int total; element * items; } vector_element; int vector_element_length( vector_element * this ); element vector_element_get( vector_element * this, int index ); void vector_element_set( vector_element * this, int index, element item ); void vector_element_resize( vector_element * this, int capacity ); void vector_element_add( vector_element * this, element item ); void vector_element_delete( vector_element * this, int index ); int vector_element_array_push( vector_element * this, element item ); void vector_element_unshift( vector_element * this, element item ); typedef struct vector_int{ int capacity; int total; int * items; } vector_int; int vector_int_length( vector_int * this ); int vector_int_get( vector_int * this, int index ); void vector_int_set( vector_int * this, int index, int item ); void vector_int_resize( vector_int * this, int capacity ); void vector_int_add( vector_int * this, int item ); void vector_int_delete( vector_int * this, int index ); int vector_int_array_push( vector_int * this, int item ); void vector_int_unshift( vector_int * this, int item ); typedef struct vector_vector2{ int capacity; int total; vector2 * items; } vector_vector2; int vector_vector2_length( vector_vector2 * this ); vector2 vector_vector2_get( vector_vector2 * this, int index ); void vector_vector2_set( vector_vector2 * this, int index, vector2 item ); void vector_vector2_resize( vector_vector2 * this, int capacity ); void vector_vector2_add( vector_vector2 * this, vector2 item ); void vector_vector2_delete( vector_vector2 * this, int index ); int vector_vector2_array_push( vector_vector2 * this, vector2 item ); void vector_vector2_unshift( vector_vector2 * this, vector2 item ); vector_char_pointer vector_char_pointer_new( ); vector_char_pointer * vector_char_pointer_newPointer( ); vector_quadMesh vector_quadMesh_new( ); vector_quadMesh * vector_quadMesh_newPointer( ); vector_element vector_element_new( ); vector_element * vector_element_newPointer( ); vector_int vector_int_new( ); vector_int * vector_int_newPointer( ); vector_vector2 vector_vector2_new( ); vector_vector2 * vector_vector2_newPointer( ); #endif typedef struct vector vector; typedef struct vector_char_pointer vector_char_pointer; typedef struct vector_quadMesh vector_quadMesh; typedef struct vector_element vector_element; typedef struct vector_int vector_int; typedef struct vector_vector2 vector_vector2;