/* * This file is automaticaly generated, Please dont edit this file! */ #include void triangle_add( triangle * this, triangle * a ) { } triangle triangle_new() { triangle instance; instance.__classIndex = 28; instance.a = vector2_newPointer( 1, 2 ); instance.b = vector2_new( 3, 400 ); instance.c = vector2_new( 5, 6 ); return instance; } triangle * triangle_newPointer() { struct triangle * pointer = malloc( sizeof ( struct triangle ) ); pointer->__classIndex = 28; pointer->a = vector2_newPointer( 1, 2 ); pointer->b = vector2_new( 3, 400 ); pointer->c = vector2_new( 5, 6 ); return pointer; }