#version 400

out vec4 frag_colour;

uniform vec3 diffuse;

uniform vec2 position;

uniform sampler2D image;

in vec2 vertex_textureCoordinates;

void main() {

	//frag_colour = texture( image, vertex_textureCoordinates );

	frag_colour = vec4(vertex_textureCoordinates, 0.0, 1.0);

	frag_colour = vec4(1.0);

}