#version 460


//shared float shareData[1024]; // Shared between all threads in work group.

layout ( local_size_x = 10, local_size_y = 10, local_size_z = 1 ) in;



layout( std430, binding = 2 )  buffer outputBlock2 {

	vec2 array_d[ 100 ];

};

layout( std430, binding = 1 )  buffer outputBlock {

	vec2 array_c[ 100 ];

};

void main() {

	uint index = gl_LocalInvocationIndex;

	array_d[ index ] = array_c[ index ];

}

