#version 460


//shared float shareData[1024]; // Shared between all threads in work group.

layout ( local_size_x = 10, local_size_y = 10, local_size_z = 1 ) in;




layout( std430, binding = 0 )  buffer inputBlock {

	vec2 array_a[ 100 ];

	vec2 array_b[ 100 ];

	

};

layout( std430, binding = 1 )  buffer outputBlock {

	vec2 array_c[ 100 ];

};

void main() {

	uint index = gl_LocalInvocationIndex;

	vec2 a = array_a[ index ];

	vec2 b = array_b[ index ];

	array_c[ index ] = a + b;

}

