#ifndef _uniform

#define _uniform


// Macros

#define GL_GLEXT_PROTOTYPES




#include "stdlib.h"

extern char * __ClassNames[];


// Includes

#include <GL/glx.h>

#include <GL/gl.h>

#include <GL/glext.h>


typedef struct uniform{

	char name[64];

	GLint index;

	GLint location;

	GLint offset;

	GLint size;

	GLenum type;


} uniform;

uniform uniform_new(  );

uniform * uniform_newPointer(  );

#endif


typedef struct uniform uniform;



