#version 410 core

layout(vertices = 3) out;

void main(void)
{
	gl_TessLevelOuter[0] = 2.0;
	gl_TessLevelOuter[1] = 4.0;
	gl_TessLevelOuter[2] = 6.0;

	gl_TessLevelInner[0] = 8.0;

	gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
}
