
#include "vector2.h"

#include "vector3.h"

#include "vector.h"



class quadMesh {

	vector2 position;

	vector2 size;

	vector3 color;

	float zIndex;

	float opacity;

	int textureIndex;

	int features;

	int elementIndex;




	// ------------

	//float PADDING;

	// -----------

	//struct vector<int> * characters;


}