

#define GL_GLEXT_PROTOTYPES

#include <GL/glext.h>

#include <GL/gl.h> // GL 1.1 functions 

#include <GL/glx.h>

#include "vector2.h"


class texture2D{

	GLubyte * data;

	int width;

	int height;

	int hasAlpha;

	vector2 * offset;

}