#ifndef _member

#define _member


// Macros

#define GL_GLEXT_PROTOTYPES




#include "stdlib.h"

extern char * __ClassNames[];


// Includes

#include <GL/glx.h>

#include <GL/gl.h>

#include <GL/glext.h>


typedef struct member{

	char * name;

	GLint index;

	GLint offset;

	GLint size;

	GLenum type;

	GLuint arrayStride;

	GLuint topLevelSize;


} member;

member member_new(  );

member * member_newPointer(  );

#endif


typedef struct member member;



