#ifndef _quadMesh

#define _quadMesh


// Macros



#include "stdlib.h"

extern char * __ClassNames[];


// Includes

#include "vector.h"

#include "vector3.h"

#include "vector2.h"


typedef struct quadMesh{

	vector2 position;

	vector2 size;

	vector3 color;

	float zIndex;

	float opacity;

	int textureIndex;

	int features;

	int elementIndex;


} quadMesh;

quadMesh quadMesh_new(  );

quadMesh * quadMesh_newPointer(  );

#endif


typedef struct quadMesh quadMesh;



