const GRAVITY : f32 = 9.81; @group(0) @binding(0) var h0Real : array; @group(0) @binding(1) var h0Imag : array; @group(0) @binding(2) var spectrumReal : array; @group(0) @binding(3) var spectrumImag : array; @group(0) @binding(4) var params : array; fn indexFromCoord( x : u32, y : u32, size : u32 ) -> u32 { return y * size + x; } fn mirrorIndex( x : u32, y : u32, size : u32 ) -> u32 { let mx : u32 = ( size - x ) % size; let my : u32 = ( size - y ) % size; return indexFromCoord( mx, my, size ); } @compute @workgroup_size( 8, 8 ) fn main( @builtin(global_invocation_id) gid : vec3 ) { let size : u32 = u32( params[ 1u ] ); if ( gid.x >= size || gid.y >= size ) { return; } let kx : u32 = gid.x; let ky : u32 = gid.y; let kxShift : f32 = f32( i32( kx ) - i32( size ) / 2 ); let kyShift : f32 = f32( i32( ky ) - i32( size ) / 2 ); let kLength : f32 = sqrt( kxShift * kxShift + kyShift * kyShift ); let idx : u32 = indexFromCoord( kx, ky, size ); if ( kLength == 0.0 ) { spectrumReal[ idx ] = 0.0; spectrumImag[ idx ] = 0.0; return; } let mirrorIdx : u32 = mirrorIndex( kx, ky, size ); let h0R : f32 = h0Real[ idx ]; let h0I : f32 = h0Imag[ idx ]; let h0mR : f32 = h0Real[ mirrorIdx ]; let h0mI : f32 = h0Imag[ mirrorIdx ]; let omega : f32 = sqrt( GRAVITY * kLength ); let time : f32 = params[ 0u ]; let heightA : f32 = params[ 2u ]; let theta : f32 = omega * time; let cosT : f32 = cos( theta ); let sinT : f32 = sin( theta ); // h0(k) * e^{ i * omega * t } let hPosR : f32 = h0R * cosT - h0I * sinT; let hPosI : f32 = h0R * sinT + h0I * cosT; // h0(-k) * e^{ -i * omega * t } let hNegR : f32 = h0mR * cosT + h0mI * sinT; let hNegI : f32 = h0mI * cosT - h0mR * sinT; let outR : f32 = ( hPosR + hNegR ) * heightA; let outI : f32 = ( hPosI + hNegI ) * heightA; spectrumReal[ idx ] = outR; spectrumImag[ idx ] = outI; }