import defaultRenderPass from '../defaultRenderPass.js'; import sampler2D from '../sampler2D.js'; import shader from '../shader.js'; class convolution extends defaultRenderPass { prepare() { var randomTexure = kepler.resources.getTexture("rotrandom.png"); var randomSampler = new sampler2D(); randomSampler.addTexture(randomTexure); this.shader = new shader(); this.shader.createFromFile("shaders/convolution.shader"); this.shader.setUniform("random", randomSampler ); } setDirection( direction ) { if(direction == "Horizontal") { this.shader.setUniform("imageIncrement", [1 / this.width, 0] ); } else { this.shader.setUniform("imageIncrement", [0, 1 / this.height] ); } } } export {convolution as default};