/* * Copyright 2013, kaj dijkstra , * Author, Kaj Dijkstra. * All rights reserved. * */ /** * texture **/ class texture{ constructor( ){ this.data; this.dataType = false; this.width = 1024; this.height = 1024; this.name; this.address; this.glTexture = gl.createTexture(); this.face = gl.TEXTURE_2D;//this.gl2.TEXTURE_CUBE_MAP_POSITIVE_X } setViewport( viewport ){ this.viewport = viewport; this.gl = viewport.gl; this.glTexture = this.gl.createTexture(); this.face = this.gl.TEXTURE_2D;//this.gl2.TEXTURE_CUBE_MAP_POSITIVE_X } } export {texture as default};