import framebuffer from '../framebuffer.js'; import sampler2D from '../sampler2D.js'; import {math, vector3, matrix4} from '../math.js'; import samplerCube from '../samplerCube.js'; import shader from '../shader.js'; class fxaa { constructor( ) { } /** * set viewport * @param {(viewport)} viewport **/ setViewport( viewport ){ this.viewport = viewport; this.gl = viewport.gl; } prepare() { this.width = this.viewport.width; this.height = this.viewport.height; this.targetSampler = new sampler2D(); this.targetSampler.type = this.gl.FLOAT; this.framebuffer = new framebuffer(); this.framebuffer.width = this.width; this.framebuffer.height = this.height; this.framebuffer.addSampler( this.targetSampler ); this.framebuffer.create(); this.shader = new shader(); this.shader.createFromFile("shaders/template.shader"); this.shader.setUniform("viewProjection", this.viewport.quadViewProjection ); this.shader.setUniform("screenSize", [this.width, this.height] ); } render() { this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, this.framebuffer.glFramebuffer); this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, null); this.gl.clearColor( 0, 0, 0, 1 ); this.gl.clear(this.gl.COLOR_BUFFER_BIT | this.gl.DEPTH_BUFFER_BIT); this.shader.update(); this.viewport.quad.draw( this.shader, null ); } } export {fxaa as default};