import defaultRenderPass from '../defaultRenderPass.js'; import sampler2D from '../sampler2D.js'; import shader from '../shader.js'; class convolution extends defaultRenderPass { prepare() { this.blend = true; this.shader = new shader(); this.shader.createFromFile("shaders/edgeDetection.shader"); this.shader.setUniform("res", [1 / this.viewport.width, 1 / this.viewport.height] ); } } export {convolution as default};